Devlog #11 – This little piggy went to the market

Ever received a card you really did not care for? Perhaps one of your card feels as useful as a dull knife… now you can sell that guy to slavery and buy a fresh one of the shelf 🙂


Continue reading “Devlog #11 – This little piggy went to the market”


Devlog #5 – 2016

Welcome to this first devlog after our early access launch!

Early access

And what a launch! We were thrilled to release Dragon Evo into Early Access. The first 7 days saw 14 new early tester as well as some previous testers. In total we’ve had about 30 users testing Dragon Evo this week. We are very grateful for everyone who have participated so far, and hope you will continue to log in.

New server

We quickly identified some sluggishness in our server solution after the EA launch, and decided to migrate to a different server which would let more users test without experiencing lag and slowness. The new server is up and running and testing is silky smooth again.

New functions

We have added a simpler way for players to surrender and/or return to the lobby. From within the game window, click the “Menu” button in the top of your screen to either abandon the game or go to the lobby while you wait for your opponent.


We are also working on some extra features for you to be able to invite offline users by selecting them and inviting them to a new game. This will send them an invitation and you can play together. It’s not quite ready yet, but we’ll launch it as soon as it is.

That update will also include functionality so that if you start a new game with someone who goes offline – or it becomes your turn while you are offline – the game will notify you or your opponent by email.


Decks were reset during the weekend (as part of our EA weekly deck reset). This gives you the opportunity to select a new faction and/or be dealt a completely new deck in your current faction.

Mobile version

Dragon Evo is available to every device running a modern browser. Our initial mobile release is having some issues on iOS devices (webkit browsers) that stops it from navigating further than the first screen. We will be fixing this soon, but in the meantime you can play Dragon Evo using any android device.


Game guide

We are continuously working on the game guide, and we encourage you to help out with any parts of it you feel could use with an update. We’ve even brought on board a new team member to focus on the game guide.

See you in-game!

Devlog #4 – 2016

Hello, everyone!

Welcome to another weekly development update. Early Access! Woops, that slipped out early. Anyways, read on!

Focus this week has been stability, balancing, rebalancing, bug fixing, polishing and rebalancing again.

Early Access! It’s hard to keep it inside.

We are going online tonight, Monday 4th, and we really hope to see you online.

The Early Access is open for anyone – create an account at
If you find any issues, please fire off an email as soon as you can to

Profile page

During Early access you cannot buy new cards, but every Hero will reset once a week (Sunday night) to allow us to perform rebalancing, and let you try out different factions. Keep in mind that the starting deck card properties are not fixed – the number of cards and type of cards are fixed, but the cards you are handed will be unique every time. So if you are not happy with your deck, wait until we reset your profile hero.

Ramp it up to 11

A big part in the balancing is the deck size. This along with damage and attack cost has a great influence on the game length, and so this week we have experimented with several deck sizes to give  you a good and not tedious game.

Previously the deck size was set to 8, but our playtesting revealed this was too low. Doing a complete rebalancing of the cards not only reduced game time, but also allowed us to increase the deck size to 11.

Game Guide

We have updated our game guide with the latest images and rules. There is still a lot of work to be done, but this will help you get started. Check it out here

Gameplay effects

Some minor effect change this week:

  • Attacking all and adjacent now only shows 1 main animation
  • Flip/placement sound for cards have been added as well


  • Attack spread fix
  • Flip sound when placing cards
  • New updated profile page
  • Rewritten card dealing code
  • Layout improvements in lobby game list
  • Added “Online players” list in lobby
  • Card & Action rebalancing
  • Starter pack size and composition
  • Removed repeating sound for health regeneration